開心遊戲館

位置:首頁 > 單機圖文攻略 > 

七日殺a15。1更新了什麼,七日殺a15。1版本更新介紹

七日殺a15.1更新了什麼

七日殺a15.1更新了什麼 七日殺a15.1版本更新介紹

七日殺a15.1更新說明

該版本爲2016年12月8日更新的a15.1新版本,玩家們將開始最新版本的七日殺遊戲,喜歡七日殺的玩家們千萬不要錯過!

Additions

添加

Added: Steam trading card support and content

補充:蒸汽交易卡的支援和內容

Added: Steam badge support and content

補充:蒸汽徽章的支援和內容

Added: Steam profile background support and content

增加:蒸汽剖面背景的支援和內容

Added: Steam emoticon support and content

補充:蒸汽表情支援和內容

Added: Logging of lost package count on UNET

補充:在電信網絡丟包數記錄

Added RSS output to the “Time:” log entries on Win/Linux

添加RSS輸出到“時間”上贏得/ Linux日誌條目

Added: Wrote selected language to log

添加:寫選擇的語言日誌

Added harvest event to wood spikes

增加收穫事件到木材峯值




Changes

變化

Improved output of console command repairchunkdensity

控制檯命令repairchunkdensity提高輸出

Zombie limb dismemberment rebalanced

殭屍肢體肢解平衡

Player need more XP to reach the higher levels

玩家需要更多的經驗以達到更高的水平

Set Camera clipping near plane back to 0.1 (was 0.15) to avoid cheating by clipping camera through walls. Please check if you can clip terrain and look for z-fighting on road decor and distant terrain water in random gen

設定相機裁剪近平面回到0.1(爲0.15),以避免作弊,透過剪切相機透過牆壁。請檢查您是否可以爲爭奪對隨機創路裝飾和遙遠的地形、水體、地形、看剪輯

Slight audio pitch shift difference between entities and player + a tiny random shift for variation

輕微的音頻間距的變化之間的實體和球員+一個微小的隨機變化的變化

AudioSource footsteps adjusted for better spacial awareness and close range zombies

audiosource腳步調整更好的空間意識和近距離的殭屍

AudioSource_Creatures tweak for better distance differences

audiosource_creatures爲更好的調整距離的差異

Impact audio sources updated for better distances

影響音頻源更新更好的距離

Prop shaders spec updated to match Unity standard – better lighting

道具材質規格更新以匹配的統一標準–更好的照明

Damaged wood spikes only need to be repaired once

損壞的木材釘只需要修理一次

Zombie cops have a vulnerability

殭屍警察有一個漏洞

Increased hit points of vending machines

增加自動售貨機的命中點




Fixes

修復

Remove Player Spawns in the Wasteland

除去球員滋生在荒地

Duplicate any item in zombie corpse

複製殭屍殭屍中的任何項目

When new players join a dedi the gamestage recalculates, gives only 1 zed each

當新玩家加入一個專用的gamestage重新計算,只給1個ZED每

Area protected by invisible land claim block

土地保護區保護區

Viewing the map preview tool after creating a save game causes issues

創建一個儲存遊戲導致問題後,檢視地圖預覽工具

Drowning Sounds Missing

溺水失蹤的聲音

Viewing the map preview tool after creating a save game causes issues

創建一個儲存遊戲導致問題後,檢視地圖預覽工具

Weapon attached flashlights project a wrong shadow of part of the gun

武器附加手電筒項目的槍部分錯誤的陰影

Ammo amount indicator does not appear after respawning while wielding a weapon.

彈藥量指標不經過重生而揮舞武器出現。

XInput spam on some dedicated servers

XInput垃圾郵件一些專用服務器

Spending Skill Points Journal Entry added only after completing Basic Survival Quest.

消費技能點日記條目添加後,才完成基本的生存任務。

Zombiespawn is triggered in owned POI by players w/o bedroll in it

Zombiespawn是引發玩家擁有POI的W / O鋪蓋卷在它

Crafting queue does not advance after slot is cancelled

取消插槽後,製作隊列不被提前

Dupe assembly items with sorting button.

當裝配項目的排序按鈕。

Several clothing pieces are missing their texture on Linux/Mac (Sheen)

幾個服裝件失蹤他們的質地在蘋果/麥克(光澤)

Pickup of stone shovel

石鏟拾

Pistol cannot be picked up after being dropped

手槍不能被撿起來後被丟棄

Wrongfully closed/opened traders

錯誤地關閉/開啟商人

Player interactions not alerting zombies MP,SP,Dedi

玩家互動不報警殭屍MP、SP、Dedi

Dupe items using full backpack and lootcontainer

複製物品的使用完整的揹包和lootcontainer

Zombie pathing not working right with catwalk stairs and catwalks

殭屍路徑與樓梯和過道上不工作的權利

Clientside-NRE when shooting zombies with AK on dedi

當客戶端的NRE射殺殭屍與AK在德迪

Launcher gives error when the config is corrupted

當配置損壞時,發射器提供錯誤

Campfire Dupe from forum and youtube find

從論壇和YouTube上找到篝火欺騙

Zombie Miner invisible spots on face

殭屍礦工臉上看不見的斑點

Audio getting cut off before finished

完成前的音頻被切斷

Solve issue for csC walking away unharmed from running zombies

解決問題的CSC走安然無恙執行殭屍

Horde groups can spawn a wider selection of zombies (as intended)

部落團體可以產生一個更廣泛的選擇殭屍(如預期)

High server load when Telnet connection is force closed by client

服務器高負載時的Telnet連接是強制關閉客戶端

Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range.

燃燒的殭屍音頻連接到音頻管理器的音頻源,而不是對粒子效果。現在有一個更好的衰減範圍。

Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates.

光滑的融化的雪霧之間的生物羣落,SSAO之間的範圍,把霧着色器更新。

Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.

切換到7dtd着色器的工作臺,該站和自動售貨機的更新照明加入AO,氣象機,並對其霧的工作。

Gravel paths (to ore veins) do not show in the snow biome.

碎石路(礦脈)不在雪生物羣落顯示。

Increase time between UMA zombie spawns during bloodmoon

烏瑪殭屍之間增加時間滋生在血月

Vending machines are limited to a x8 claim modifier

自動售貨機是僅限於一個x8要求改性劑

Zombiecorpses cause invisible collision pillars when moved

zombiecorpses造成無形的碰撞柱子移動時

Mining helmet too bright fix (change intensity from 2 to 1)

採礦頭盔太亮的固定(改變強度從2到1)

Using kill me results in the gamne getting stuck in the death anim

用殺我的結果在gamne陷入死亡的動物

Wrong burn value of hay bales

乾草捆燒值錯誤

Updated some networking related messages

更新一些網絡相關的消息

Corrected typo in gamestages so that the game now uses “8” instead of the default “8”

糾正錯字gamestages使遊戲現在用“8”代替默認的“8”

Not all arrows and bolts are using proper ballistic arcs

並不是所有的箭和螺栓都使用適當的彈道弧

Minibike book pretends to teach wheels recipe

小型摩托車的書假裝教輪配方

Fixed female long hair

固定女性長髮

Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies.

修正了當玩家觸發重生POI產卵立即離開該地區,回來後5天,殺死所有殭屍。

Traders sell wrench and claw hammer schematics

交易商出售扳手和爪錘原理圖

You can place a block inside a corn plant, overwriting it

你可以把一塊內的玉米植株,覆蓋它

You can plant a crop seed on top of the one you just planted, wasting it

你可以種一種作物種子在你剛剛種植的那一種,浪費它

Beer sign is missing economic value

啤酒標誌是經濟價值缺失




Known Issues

已知問題

Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed

已知問題:UMA殭屍都缺少headgore骨,這需要被添加到正確顯示頸部肌膚蓋時頭部被移除

Some rare duping methods still exist

一些罕見的欺騙方法仍然存在