開心遊戲館

位置:首頁 > 單機圖文攻略 > 

[最高指揮官]遊戲修改詳細心得

1、安裝目錄gamedata*檔案爲zip編碼,只要更改後輟爲 即可開啟。

[最高指揮官]遊戲修改詳細心得

2、後面的和檔案用記事本即可開啟。

3、修改前去掉檔案只讀屬性。

-----------------------------------------

要修改的檔案爲:

(所有單位藍圖,blueprint(bp))

(發射物,彈頭等,後面有修改核彈和戰列艦主炮需要)

(安裝時官方帶的3個mod,最後一個爲2倍資源)

--------------------------------------------------

先來說說這個的修改,以2倍資源來舉例:

開啟(rar)modsResourceRichhookluasystem

檔案內容:

function ModBlueprints(all_bps)

    local econScale = 30.0

   

    #loop through the blueprints and adjust as desired.

    for id,bp in all_ do

        if uctionPerSecondMass then

           uctionPerSecondMass = uctionPerSecondMass * econScale

        end

        if uctionPerSecondEnergy then

           uctionPerSecondEnergy = uctionPerSecondEnergy * econScale

        end 

    end

end

將econScale符值,數字即爲資源倍數。

更改後儲存檔案,會提示更新壓縮包,確定,最後將後輟改回即可遊戲。

(建議只修改此mod來進行遊戲,按下面方法修改單位的話,會大大減少遊戲樂趣及遊戲壽命,hehe~)

的修改(這個檔案有650多M,改後重新壓縮時間較長)

開啟units,會看到很多UAB0101這樣的目錄:

先看我整理的我喜歡的Cybran族單位目錄參照

urb0101 = landfactory

   0103 = Naval Factory

   0201 = t2 landfactory

   0203 = T2 Naval Factory

   0301 = T3 Land Factory

   0302 = Tier 3 Air Unit Factory

   0303 = T3 Naval Factory

   0304 = Quantum Gate

   1101 = Power Generator

   1102 = Hydrocarbon Power Plant

   1103 = Tier 1 Mass Extractor

   1104 = Mass Fabricator

   1105 = Energy Storage

   1106 = Mass Storage

   1201 = Tier 2 Power Generator

   1202 = Tier 2 Mass Extractor

   1301 = Power Generator

   1302 = Tier 2 Mass Extractor

   1303 = T3 Mass Fabricator

   2108 = Tactical Missile Launcher

   2302 = Long Range Artillery

   2305 = Strategic Missile Launcher

   3104 = Omni Sensor Suite

   3201 = Long Range Radar

   4202 = Shield Generator

   4302 = Strategic Missile Defense

url0001 = Commander Unit

   1015 = T1 Engineer

   0208 = Tier 2 Engineer

   0309 = Tier 3 Engineer

   0402 = Spider Bot

urs0201 = Destroyer

   0202 = Cruiser

   0203 = Attack Sub

   0302 = Battleship

   0303 = Aircraft Carrier

   0304 = Strategic Missile Submarine

看到了麼,URB****、UEL****、UAS****等目錄,其中U就是unit,R、E、A等就是cybran,uef,aeon三族的簡寫,而第三位的B、L、S、A等就是building、land、sea、air的簡寫。

-------------------------------------------------------------------

怎麼找到要修改的單位對應的目錄呢?以URB4202(Cybran族的護盾)爲例。

開啟(rar)luamodules(基本模板),翻至最後,看最後幾百行,:)

有這樣的定義:

        # Cybran Building List(Cybran族建築列表)

        # -Shield Defense(護盾定義)

        {

            'T2ShieldDefense',

            'urb4202',  ----噹噹噹當

        },

        # Artillery Structures(小二炮定義,hehe~,它的確是T2麼)

        {

            'T2Artillery',

            'urb2303', ----噹噹噹當

        },

知道了吧,找到了吧。

開啟(rar)unitsURB4202URB4202_,看上面幾行註釋,有gas powered程序員留下的描述:#**  Summary  :  Cybran Shield Generator Script。

如果有東西不好找,把全部解壓出來,然後用windows搜尋關鍵字。

終於到具體修改了:

URB4202(Cybran族的護盾)

(rar)unitsURB4202URB4202_ (藍圖檔案)

我摘其中的幾段給大家,很簡單的。

 <?XML:NAMESPACE PREFIX = O />

    Categories = {(種類定義)

        'SELECTABLE',

        'BUILTBYTIER2ENGINEER',

        'BUILTBYTIER3ENGINEER',

        'BUILTBYTIER2COMMANDER',

        'BUILTBYTIER3COMMANDER',

        'CYBRAN',(所屬種族)

        'STRUCTURE',

        'DEFENSE',

        'TECH2',

        'SHIELD',

        'DRAGBUILD',

        'SIZE12',

        'VISIBLETORECON',

        'RECLAIMABLE',

    },

    Defense = {

        ArmorType = 'Normal',

        Health = 50000,(生命值)

        MaxHealth = 50000,(最大生命值)

        RegenRate = 200,(回血率,就是量,200/秒)

        Shield = {(能量盾定義)

            ShieldEnergyDrainRechargeTime = 5,

            ShieldMaxHealth = 4000,

            ShieldRechargeTime = 18,(格擋後重新充能時間)

            ShieldRegenRate = 800,

            ShieldRegenStartTime = 13,

            ShieldSize = 18,

            ShieldVerticalOffset = -3,

        },(很容易懂的吧)

    },

    Economy = {

        BuildCostEnergy = 2000,(建造需電能,越多所需建造時間越長)

        BuildCostMass = 160,(建造需Mass,同上)

        BuildRate = 10,(建造倍率)

        BuildTime = 60,(建造時間)

Enhancements = {(此段爲cy族盾的4層升級定義)

        Shield1 = {(層1)

            BuildCostEnergy = 3000,

            BuildCostMass = 300,

            BuildTime = 60,

            Icon = 'ch-01',

            MaintenanceConsumptionPerSecondEnergy = 200,

            Name = 'Shield Expansion 1 of 4',

ShieldEnergyDrainRechargeTime = 5,

            ShieldEnhancementNumber = 1,

            ShieldMaxHealth = 7000,

            ShieldRechargeTime = 16,

            ShieldRegenRate = 1400,

            ShieldRegenStartTime = 14,

            ShieldSize = 22,

            ShieldVerticalOffset = -3,

            Slot = 'Shield',

        },

        Shield2 = {(層2)

            BuildCostEnergy = 15000,

            BuildCostMass = 1000,

            BuildTime = 60,

            Icon = 'ch-02',

            MaintenanceConsumptionPerSecondEnergy = 300,

            Name = 'Shield Expansion 2 of 4',

            Prerequisite = 'Shield1',

            ShieldEnergyDrainRechargeTime = 5,

            ShieldEnhancementNumber = 2,

            ShieldMaxHealth = 10000,

            ShieldRechargeTime = 18,

            ShieldRegenRate = 2000,

            ShieldRegenStartTime = 16,

            ShieldSize = 28,

            ShieldVerticalOffset = -4,

            Slot = 'Shield',

        },

        Shield3 = {(層3)

            BuildCostEnergy = 30000,

            BuildCostMass = 1500,

            BuildTime = 60,

            Icon = 'ch-03',

            MaintenanceConsumptionPerSecondEnergy = 400,

            Name = 'Shield Expansion 3 of 4',

            Prerequisite = 'Shield2',

            ShieldEnergyDrainRechargeTime = 5,

            ShieldEnhancementNumber = 3,

            ShieldMaxHealth = 13000,

            ShieldRechargeTime = 20,

            ShieldRegenRate = 2600,

            ShieldRegenStartTime = 18,

            ShieldSize = 34,

            ShieldVerticalOffset = -5,

            Slot = 'Shield',

        },

        Shield4 = {(層4)

            BuildCostEnergy = 50000,

            BuildCostMass = 3000,

            BuildTime = 60,

            Icon = 'ch-04',

            MaintenanceConsumptionPerSecondEnergy = 500,

            Name = 'Shield Expansion 4 of 4',

            Prerequisite = 'Shield3',

            ShieldEnergyDrainRechargeTime = 5,

            ShieldEnhancementNumber = 4,

            ShieldMaxHealth = 400000,

            ShieldRechargeTime = 3,

            ShieldRegenRate = 4000,

            ShieldRegenStartTime = 3,

            ShieldSize = 40,

            ShieldVerticalOffset = -6,

            Slot = 'Shield',

        },(嗯,很好理解)

再來看URB2305,Cybran族的核彈:

基本屬性同盾,但它是武器,看此段:

    Veteran = {(等級升級)

        Level1 = 100,(1星所需殺人數)

        Level2 = 200,

        Level3 = 500,

        Level4 = 1000,

        Level5 = 2000,(5星所需殺人數)

    },

    Weapon = {

        {

            Audio = {

                Fire = Sound {

                    Bank = 'URLWeapon',

                    Cue = 'URB2305_Missile_Cruise',

                    LodCutoff = 'Weapon_LodCutoff',

                },

            },

            BallisticArc = 'RULEUBA_None',

            Buffs = {

                {

                    Add = {

                        OnImpact = true,

                    },

                    AppliedToTarget = true,

                    BuffType = 'STUN',

                    Duration = 15,

                    Radius = 40,

                    TargetAllow = 'ALLUNITS',

                },

            },

            CollideFriendly = false,

            CountedProjectile = true,

            Damage = 0,

            DamageType = 'Normal',

            DisplayName = 'EMP Flux Warhead',

            EnergyDrainPerSecond = 0,

            EnergyRequired = 0,

            FireTargetLayerCapsTable = {

                Land = 'Land|Water',

                Seabed = 'Land|Water',

                Sub = 'Land|Water',

                Water = 'Land|Water',

            },

            FiringTolerance = 2,(落點誤差)

            ForceSingleFire = true,(沒有試驗)

            InitialProjectileStorage = 100,(初始(造好後)自帶的彈藥數)

            Label = 'NukeMissiles',

            ManualFire = 1,

            MaxProjectileStorage = 100,(最大儲彈量)

            MaxRadius = 20000,(最大攻擊範圍)

            MinRadius = 0,(最小攻擊範圍)

            MuzzleSalvoDelay = 0,

            MuzzleSalvoSize = 1,

            MuzzleVelocity = 0,

            NukeInnerRingDamage = 70000,(內圈傷害值)

            NukeInnerRingRadius = 30,

            NukeInnerRingTicks = 24,

            NukeInnerRingTotalTime = 24,

            NukeOuterRingDamage = 500,(外圈傷害值)

            NukeOuterRingRadius = 40,

            NukeOuterRingTicks = 20,

            NukeOuterRingTotalTime = 10,

            NukeWeapon = true,

            ProjectileId = '/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_',(ProjectileId(發射物序號),這裏很重要,按給出的路徑:安裝目錄下(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_,開啟後可以看到核彈彈頭速度等,按攔截導彈速度修改後,對方兩族攔截速度慢,就不能攔截你的nukeclear了)

            ProjectilesPerOnFire = 1,(每次開火的發射物數,同上沒有試驗)

            RackBones = {

                {

                    MuzzleBones = {

                        'Projectile',

                    },

                    RackBone = 'Projectile',

                },

            },

            RackFireTogether = false,

            RackRecoilDistance = 0,

            RackReloadTimeout = 0,

            RackSalvoChargeTime = 0,

            RackSalvoReloadTime = 0,

            RackSalvoSize = 1,

            RackSlavedToTurret = false,

            RateOfFire = 1,(重要參數,開火速率,像cyT3軌道炮爲0.0375)

            TargetCheckInterval = 0.5,

            TargetRestrictDisallow = 'UNTARGETABLE',

            TurretDualManipulators = false,

            TurretPitch = 0,

            TurretPitchRange = 0,

            TurretPitchSpeed = 0,

            TurretYaw = 0,

            TurretYawRange = 0,

            TurretYawSpeed = 0,

            Turreted = false,

            WeaponCategory = 'Missile',

            WeaponRepackTimeout = 5,

            WeaponUnpackAnimation = '/units/urb2305/urb2305_',

            WeaponUnpackAnimationRate = 1,

            WeaponUnpacks = true,

        },

    },