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饑荒 修改技巧大全 最全方法

饑荒 修改技巧大全 最全方法

饑荒 修改技巧大全 最全方法

一.延長冰箱保鮮時間

用記事本開啟遊戲目錄datascripts檔案,將PERISH_FRIDGE_MULT = .5修改爲PERISH_FRIDGE_MULT = .01即可

二.種子腐爛變慢

用記事本開啟遊戲目錄datascripts檔案,將PERISH_SUPERSLOW = 40*total_day_time*perish_warp,修改爲PERISH_SUPERSLOW = 200*total_day_time*perish_warp,

三.提高主角血量10倍

用記事本開啟遊戲目錄datascripts檔案,將local wilson_health = 150修改爲local wilson_health = 1500

四.提高主角攻擊力

用記事本開啟遊戲目錄datascripts檔案,將local wilson_attack = 34修改爲local wilson_attack = 500

五.主角跑得更快

用記事本開啟遊戲目錄datascripts檔案,將以下內容:

WILSON_WALK_SPEED = 4,

WILSON_RUN_SPEED = 6,

修改爲:

WILSON_WALK_SPEED = 8,

WILSON_RUN_SPEED = 12,

六.延緩凍、餓死亡時間

用記事本開啟遊戲目錄datascripts檔案,將以下內容:

FREEZING_KILL_TIME = 120,

STARVE_KILL_TIME = 120,

修改爲:

FREEZING_KILL_TIME = 1200,

STARVE_KILL_TIME = 1200,

七.加大單格堆疊數量

用記事本開啟遊戲目錄datascripts檔案,將以下內容:

STACK_SIZE_LARGEITEM = 10,

STACK_SIZE_MEDITEM = 20,

STACK_SIZE_SMALLITEM = 40,

修改爲:

STACK_SIZE_LARGEITEM = 20,

STACK_SIZE_MEDITEM = 50,

STACK_SIZE_SMALLITEM = 99,

八.背豬皮包、穿大理石盔甲行走速度不減慢

用記事本開啟遊戲目錄datascripts檔案,將以下內容:

PIGGYBACK_SPEED_MULT = 0.8,

ARMORMARBLE_SLOW = 0.7,

修改爲:

PIGGYBACK_SPEED_MULT = 1,

ARMORMARBLE_SLOW = 1,

九.提高拿手杖行走速度

用記事本開啟遊戲目錄datascripts檔案,將CANE_SPEED_MULT = 1.25,修改爲CANE_SPEED_MULT = 2.5,

十.武器傷害值加大

用記事本開啟遊戲目錄datascripts檔案,查找以下內容:

UNARMED_DAMAGE = 10, 空手

NIGHTSWORD_DAMAGE = wilson_attack*2, 暗影劍

SPIKE_DAMAGE = wilson_attack*1.5, 狼牙棒

HAMBAT_DAMAGE = wilson_attack, 火腿棍棒

SPEAR_DAMAGE = wilson_attack, 矛

AXE_DAMAGE = wilson_attack*.8, 斧頭

PICK_DAMAGE = wilson_attack*.8, 鎬

BOOMERANG_DAMAGE = wilson_attack*.8, 迴旋鏢

TORCH_DAMAGE = wilson_attack*.5, 火炬

HAMMER_DAMAGE = wilson_attack*.5, 錘

SHOVEL_DAMAGE = wilson_attack*.5, 鏟子

PITCHFORK_DAMAGE = wilson_attack*.5, 草叉

BUGNET_DAMAGE = wilson_attack*.125, 捕蟲網

FISHINGROD_DAMAGE = wilson_attack*.125, 魚杆

UMBRELLA_DAMAGE = wilson_attack*.5, 雨傘

CANE_DAMAGE = wilson_attack*1.5, 手杖

PIPE_DART_DAMAGE = 100, 吹箭

加大每行最後的數字,即可增大各種武器的傷害值

十一.修改裝備使用次數

用記事本開啟遊戲目錄datascripts檔案,查找以下內容:

AXE_USES = 100, 斧頭

HAMMER_USES = 75, 錘

SHOVEL_USES = 25, 鏟子

PITCHFORK_USES = 25, 草叉

PICKAXE_USES = 33, 鎬

BUGNET_USES = 10, 捕蟲網

SPEAR_USES = 150, 矛

SPIKE_USES = 100, 狼牙棒

FISHINGROD_USES = 9, 魚杆

TRAP_USES = 8, 陷阱

BOOMERANG_USES = 10, 迴旋鏢

NIGHTSWORD_USES = 100, 暗影劍

ICESTAFF_USES = 20, 冰魔杖

FIRESTAFF_USES = 20, 火魔杖

HAMBAT_USES = 100, 火腿棍棒

TRAP_TEETH_USES = 10, 牙齒陷阱

PANFLUTE_USES = 10, 排簫

HORN_USES = 10, 牛角

TENT_USES = 6, 帳篷

UMBRELLA_USES = 20, 傘

SEWINGKIT_USES = 5, 針線包

ONEMANBAND_PERISHTIME = 6*seg_time, 獨奏樂器

EARMUFF_PERISHTIME = total_day_time*5, 兔耳罩

WINTERHAT_PERISHTIME = total_day_time*10, 冬帽

BEEFALOHAT_PERISHTIME = total_day_time*10, 牛毛帽

SPIDERHAT_PERISHTIME = 4*seg_time, 蜘蛛帽

TRUNKVEST_PERISHTIME = total_day_time*15, 背心

SWEATERVEST_PERISHTIME = total_day_time*10, 毛背心

WALRUSHAT_PERISHTIME = total_day_time*25, 海象帽子

FEATHERHAT_PERISHTIME = total_day_time*8, 羽毛

TOPHAT_PERISHTIME = total_day_time*8, 高禮帽

加大每行最後的數字,即可增加該裝備使用次數

十二.盔甲在就不掉血

用記事本開啟遊戲目錄datascripts檔案,將以下內容:

ARMORGRASS_ABSORPTION = .6,

ARMORWOOD_ABSORPTION = .8,

ARMORMARBLE_ABSORPTION = .95,

ARMOR_FOOTBALLHAT_ABSORPTION = .8,

ARMOR_BEEHAT_ABSORPTION = .8,

ARMOR_SANITY_ABSORPTION = .95,

修改爲:

ARMORGRASS_ABSORPTION = 1,

ARMORWOOD_ABSORPTION = 1,

ARMORMARBLE_ABSORPTION = 1,

ARMOR_FOOTBALLHAT_ABSORPTION = 1,

ARMOR_BEEHAT_ABSORPTION = 1,

ARMOR_SANITY_ABSORPTION = 1,

十三.縮短草、樹杈、蘆葦長出時間

用記事本開啟遊戲目錄datascripts檔案,將以下內容:

GRASS_REGROW_TIME = total_day_time*3,

SAPLING_REGROW_TIME = total_day_time*4,

REEDS_REGROW_TIME = total_day_time*3,

修改爲:

GRASS_REGROW_TIME = total_day_time*1,

SAPLING_REGROW_TIME = total_day_time*1,

REEDS_REGROW_TIME = total_day_time*1,

十四.增加牆的耐久力

用記事本開啟遊戲目錄datascripts檔案,將以下內容:

HAYWALL_HEALTH = 100,

WOODWALL_HEALTH = 200,

STONEWALL_HEALTH = 400,

修改爲:

HAYWALL_HEALTH = 1000,

WOODWALL_HEALTH = 2000,

STONEWALL_HEALTH = 4000,

十五.延長燃料燃燒時間

用記事本開啟遊戲目錄datascripts檔案,將以下內容:

TINY_FUEL = seg_time*.25,

SMALL_FUEL = seg_time * .5,

MED_FUEL = seg_time * 1.5,

LARGE_FUEL = seg_time * 6,

修改爲:

TINY_FUEL = seg_time*1.25,

SMALL_FUEL = seg_time * 2.5,

MED_FUEL = seg_time * 7.5,

LARGE_FUEL = seg_time * 24,

十六.使不能堆疊的物品可堆疊

開啟遊戲目錄datascriptsprefabs檔案夾,其中的檔案爲遊戲中的物品。舉例:用記事本開啟牛角,查找local function fn(Sim),在下面的空白處插入以下內容:

inst:AddComponent("stackable")

ize = K_SIZE_SMALLITEM

即可實現不能堆疊的物品可堆疊

十七.使不可燃物品可作燃料

開啟遊戲目錄datascriptsprefabs檔案夾,其中的檔案爲遊戲中的物品。舉例:用記事本開啟牛角,查找local function fn(Sim),在下面的空白處插入以下內容:

inst:AddComponent("fuel")

value = E_FUEL

即可實現不可燃物品可作燃料。注意:如果既修改了可堆疊,又修改了可作燃料,添火時請手動分成單個物品再燃燒(用鼠標拿起一堆,按住Ctrl點空白格),否則無論多大一堆都一次燒掉。

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