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流放之路3。8什麼時候上線,3。8賽季開放時間

流放之路3.7賽季已經接近尾聲,下面將是全新的3.8賽季。這次新賽季將會帶來很多新內容,一些同學對此十分期待。那麼3.8賽季什麼時候上線,下面就爲大家帶來流放之路3.8賽季開放時間。

流放之路3.8什麼時候上線 3.8賽季開放時間

流放之路3.8什麼時候上線

從編年史上面看到 8.20開媒體發佈會;9.2國際服3.7結束;9.6國際服開3.8 。

以下是3.8賽季軍團核心機制改動

Legion was a very well-received league. In additionto receiving an abundance of positive feedback from players, and engagementwith the league's content continues to be high.

軍團是一個很受歡迎的賽季。除了從玩家那裏得到大量積極的反饋,玩家對軍團賽季的參與度也一直很高。

As Legion's primary goals are focused on theencounters and the end-game area, it is reasonably straightforward to integrateinto the core game.

由於軍團的主要目標集中在軍團遭遇戰和永恆之戰,所以把軍團內容整合到遊戲核心機制是相當簡單的。

We are adding Legion encounters as map content witha 10% chance to occur (similar to peach or Abyss). Only one Timeless Monolithcan occur from this chance, however there may be additional ones in an areafrom other sources.

我們把軍團遭遇戰添加到地圖內容中,有10%的機率出現(與裂隙或者深淵類似)。每次遇到軍團只有一個永恆之石會出現(就是點開軍團遭遇戰的石頭),除此之外,會有其他方式增加遇到永恆之石的數量。

We've decided to leave it out of the campaigncontent (pre-map levelling) as the campaign is already very busy and thiscontent would be a lot to stack on top.

我們決定不把軍團的內容添加到劇情裏,因爲劇情已經夠忙人的了,再加個軍團顯得比較煩人。

Handily, the Legion mechanic was one that could becomfortably integrated into existing game elements almost immediately, ratherthan requiring a lot of extra work. Thus, Legion can also be accessed throughthe following sources:

其他聯盟加入到核心之後需要大量的工作調整,而軍團不同,軍團的機制幾乎馬上就能整合到遊戲元素之中。因此,軍團能從以下途徑獲取:

Sextant Affixes

Legion Scarabs

Delve

As a room in the Temple of Atzoatl

六分儀後綴

軍團聖甲蟲

礦洞

阿瓦爾的神廟的一個軍團房間

In Betrayal Safehouses, Vagan will give rewardsbased on Legion, including Legion Scarabs and Timeless Splinters. You'll alsofind Legion rewards in chests hidden behind walls in the Azurite Mine.

在背叛大師的安全屋裏,瓦甘會給予軍團內容的獎勵,包括軍團聖甲蟲和軍團碎片。你也可以在礦洞隱藏的牆後面找到裝有軍團物品的箱子

We also plan to add a Zana mod for Legionencounters at the Map Device in future releases (but not for 3.8.0).

我們也把軍團添加到zana的地圖mod裏面,以後的版本會放出(3.8沒有)。

In Legion we experimented with end game contentthat could be played endlessly. Players responded very positively to being ableto play the Domain of Timeless Conflict content indefinitely if their build wascapable of doing so. This will remain when Legion is added to the core game.

軍團賽季我們體驗到了可以一直打的永恆之戰。玩家回饋說,在他們BD支援的前提下,他們比較想打這個永恆之戰。隨着軍團內容加入核心,永恆之戰會保留。

We will, however, be adding a diminishing returnfor rewards from monsters from the encounter. The intent here is to normaliserewards somewhat, so that every player experiencing this content gets goodrewards, and character power doesn't have as significant an impact on howvaluable Domain of Timeless Conflict encounters are.

然而,我們會降低軍團遭遇戰中怪物的獎勵。這樣做的目的是讓獎勵正常化,使每個玩家都能在軍團內容中獲得不錯的獎勵,BD的強弱不會在永恆之戰的獎勵中起着重要的影響作用。

To that end, we have increased the rewards for thefirst cycle of monsters, reducing them each revive cycle. Rewards from LegionGenerals will not diminish, but the rewards from other monsters will will not be adding a diminishing return for experience gained from theongoing encounters.

爲了達到這個目的,我們增加了首輪永恆之戰的怪物的獎勵,降低了他們每次復活後的獎勵。軍團將軍的獎勵不會減少,但是其他怪物的獎勵會減少。雖然獎勵減少了,但是永恆之戰的經驗並沒有變化。

The basic Legion chest and encounter rewards will largelybe the same. peach rewards will give fewer peachstones, in part because theywere a little too common, but also to keep these two sets of special mapencounters separate. We want most of your peach splinters to come from peach!

軍團箱子和軍團遭遇戰的獎勵基本上一樣。裂隙獎勵掉落裂隙石的機率更低了,這麼做,部分原因是,裂隙獎勵出現概率高,同時也把裂隙跟軍團分割開。我們更希望你們是從裂隙中獲得裂隙碎片。

Additional Incubators have been added, increasingthe variety of rewards they can offer.

更多的孕育石會添加到軍團內容中,增加了它們的獎勵種類。