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AI相關 魔法門之英雄無敵7 1.2升級檔更新內容介紹攻略

AI相關 - AI specific

AI相關 魔法門之英雄無敵7 1.2升級檔更新內容介紹攻略

AI相關 - AI specific

[Improvement] AI turns have again had their speed increased exponentially. Under the fog of war the AI will act even faster.

AI過夜速度繼續優化;

[Improvement] AI will now give a higher threat value to ranged units, as well as having a `tighter` threat evaluation within combat maps when addressing what to attack. Working on this is an ongoing task and will be further improved in the future.

AI現在對遠程單位有更高的威脅級別;

[Improvement] Calculations for what damaging moves to use have also been improved. As an example if an enemy unit stack is low in numbers or has low health the AI will not longer use it`s most powerful spell to kill it, but instead work out what is the most cost efficient spell to do get the job done.

AI現在會避免對數量較少的目標使用過於強大的法術,而是會選擇最有效的方法消滅目標;

[Improvement] Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with forts still take up to three extra seconds due to the fort destruction/repair animations.

冒險地圖上的ai思考時間加快;

[Fixed] An issue/crash related to uninitialised armies performing checks for the pathfinding.

未初始化的部隊進行尋路檢查時遊戲崩潰;

[Fixed] An issue related to AI calculations for reachability which could result in a crash.

AI計算地點是否可以到達時會導致遊戲崩潰;

[Fixed] A rare crash when interacting with a high-level town.

進入進階別城鎮會導致遊戲崩潰;

[Fixed] A crash during AI turn after a ship combat had been lost.

AI輸掉海戰後,結束回合時會導致遊戲崩潰;

[Fixed] A rare crash with targeting spells outside the grid.

法術目標在格子外會導致遊戲崩潰;

[Fixed] A crash with AI town threat sorting.

AI城鎮威脅排序會導致遊戲崩潰;

[Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled combatants.

AI單位會出現奇怪的移動方式;

[Fixed] AI skipping its turn when its first hero is in a shelter.

AI的第一個英雄在庇護所內時會跳過自己的回合;