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魔法門之英雄無敵7,1。4升級檔更新內容介紹攻略

魔法門之英雄無敵7 1.4升級檔更新內容介紹攻略

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綜合 - General

[Fixed] AI Speed/Adventure Speed/Combat Speed from the Options menu will change to their default values when the user Loads or starts any save/load action

修正玩家在讀檔或者相關操作時導致的選項中的速度設定被重置的問題;

[Fixed] Improved the destruction physics in Siege combats

優化攻城中的破壞物理效果;

[Improved] The saturation of the world has undergone a major overhaul based on user feedback.

基於玩家的反饋需求,提升了遊戲畫面的色彩飽和度:

* The colors are stronger and more saturated.

顏色飽和度提升;

* The contrast has been improved.

對比度優化

* Brighness has been adjusted.

亮度調整;

[Improved] There are new options regarding camera rotation:

新的視角選項:

* Mouse right click rotation can be disabled

右鍵旋轉可以禁用;

* Mouse rotating sensibility can be adjusted

鼠標旋轉敏感度可以調整;

* Keyboard rotating sensibility can be adjusted

鍵盤旋轉敏感度可以調整;

* Also the smoothness of the rotating has been improved

旋轉時的平滑度優化;

[Improved] Added a new option in the Settings to enable/disable Atmospheric Fog

加入選項允許關閉天氣雲霧效果;

[Fixed] The defeated heroes will still appear on the minimap after a save/load operation

修正S/L操作後戰敗的英雄依然會顯示圖標在小地圖上的問題;

[Fixed] Game crashes on the loading screen if a save created contains a hero with governor abilities unlocked and is assigned as governor of town

修正一系列城主技能導致的讀檔遊戲崩潰;

[Improved] Adjusted decision logic when considering attacking another player (taking into account relative player strength [relative to target] and absolute current strength [relative to all other players]

AI?的攻擊其它方英雄邏輯計算優化?;

[Improved] Adjusted AI reachability calculations to have more up to date info when saving and loading

優化存檔讀檔時AI的可達性計算,獲得更多的最新資訊;

[Improved] Adjusted AI hero turn prioritisation to consider reinforcing heroes to move first

優化AI英雄的行動順序;

多人遊戲 - Multiplayer

[Fixed] The issue of the game getting stuck if the last AI player loses in his own turn.

修正當上一回合AI玩家失去其回合導致遊戲卡死;

[Fixed] More occurences of out of synch caused by AI in Multiplayer.

修正AI在多人遊戲中導致的同步問題;

[Fixed] An issue of the game gets stuck when the client quits the lobby while launching Duel multiplayer session.

修正玩家在一個正開開始的多人對決中退出大廳導致的卡死問題;

[Fixed] An issue when a multiplayer session is terminated on entering the session if any client joins the session which is already in the session-loading phase.

修正在一場正在開始載入中的多人遊戲加入新玩家導致的過程被中止的問題;

[Fixed] An issue when a session goes out of Sync when the hero interacts with blind monastery again after learning an ability.

修正英雄在學習了技能之後第二次訪問盲眼兄弟修道院導致的同步問題;

[Fixed] An issue that thieves guild opens on all the player`s screen, when one player enter`s "Den of thieves" building.

修正有一個玩家進入賊窩導致所有玩家開啟盜賊公會視窗的問題;

[Fixed] An issue of "Unable to connect to the server" message received if the user double clicks Join game on Online Game Browser.

修正當玩家在在線遊戲瀏覽視窗雙擊加入遊戲時導致的出現無法連接服務器的問題;

[Fixed] An issue of no error message received if the Host closes an open slot after the Client had joined the same.

修正當玩家加入遊戲後,主機方關閉一個空位卻沒有收到錯誤資訊的問題;

[Fixed] An issue of the number of resources displayed on “resources bar” will be the same for all players in the session in certain conditions.

修正在某些條件下所有玩家資源條上顯示的資源數量相同的問題;

[Fixed] An issue of the game gets stuck for 30-50 seconds after keeping idle for 20 seconds on combat screen with the Neutral Army (SimTurns).

修正一個同步回合下和中立野兵戰鬥時在戰場上閒置20多秒後導致遊戲卡住30-50秒的問題;

[Fixed] An inconsistency of the Session settings for the Client on the Game Browser screen.

修正在遊戲瀏覽視窗雙方設定資訊顯示不一致的問題;

[Fixed] Game going at the start of the game when rapidly ending the first turn.

修正一個在開始遊戲時快速結束第一回合導致的錯誤問題;

[Fixed] The session went out of sync after resources pick up and end turn

修正一個在拾取資源後結束回合導致的同步失敗問題;

[Fixed] Hero has no creatures in his Army on selecting a Random Hero and match cannot be started

修正當選擇一個隨機英雄但是沒有部隊導致的匹配失敗無法開始的問題;

遊戲機制 - Gameplay Mechanics

[Fixed] Entering a magic guild level 3 and upwards crashes the game

進入3級或以上的魔法行會會導致遊戲崩潰;

[Fixed] The player cannot flank properly on destroyed Siege walls

玩家摧毀城牆後,無法正確進行夾擊;

[Fixed] Game gets stuck while attacking with the special ability of Imperial Griffins "Diving Attack" on enemy creatures

皇家獅鷲使用“Diving Attack”技能攻擊敵人會導致遊戲卡住;

[Fixed] Area of control effects are not properly updated after save load.

s/l之後,控制區域效果沒法正確更新;

[Fixed] The "Soul Reaver" ability is not functional

Soul Reaver技能無效;

[Fixed] The Golden Dragon highlights tiles in a linear pattern as if he will use an ability when hovering the curson on a creature stack

金龍的回合,鼠標指在生物上,會和要使用技能時一樣,使周圍格子顯示出高亮;

[Fixed] Namtaru can attack a second time if you wait after the first shot

娜姆塔茹第一擊之後,如果選擇等待,可以再次攻擊;

[Fixed] Die and idle animations don`t seem to be affected by game speed change

死亡動畫和閒置動畫沒有受到遊戲速度調整的影響;

[Fixed] Resource income prediction of the resource bar is increased after save/load

s/l之後,顯示的資源收入增加;

[Fixed] Areas of control of closed players are still colored in the underground on map start

地圖開始時,關閉的ai的控制區域仍然會顯示出顏色;

[Fixed] Warfare Healing Sister and Healing Tent plays healing animation instead of end turn animation

軍備單位Healing Sister和Healing Tent回合結束時會播放治療動畫;

[Fixed] Treant Synergy effect is activated on dead creatures

樹精共生效果會作用於已經死亡的生物;

[Fixed] Rare crash when having too many particles attached to armies on long playsessions on the adventure map

一個少見的因爲長時間遊戲導致的在冒險地圖上兵種有過多的粒子效果附加導致的遊戲崩潰;

[Fixed] Erratic Hero Decal behaviour (disappearing and re-appearing seemingly randomly)

古怪的英雄貼圖行爲;

[Fixed] Crash with Suzerain ability when a governor with said ability was assigned to a town

一個具有Suzerain技能的英雄被設定成城主時,會導致遊戲崩潰;

[Fixed] Gamespeed overriding from savegames

存檔會覆蓋遊戲速度;

[Fixed] Floating adventure objects behaving erratically (disappearing into the ground)

異常的冒險物品漂浮現象;

[Fixed] A crash with battle sites after loading a game and getting defeated there

讀檔之後,在某個特定地方戰敗會導致遊戲崩潰;

[Fixed] A crash with having a lot of creature growth enhancers built in towns

城裏生物太多會導致崩潰;

[Fixed] Minimap update on map start to properly reflect Areas of Control

小地圖沒有正確反映控制區域;

[Fixed] Random duel armies to give proper random army

隨機決鬥部隊會匹配合適的隨機部隊;

[Improved] Creature movement stop animation to scale properly with gamespeed

生物移動停止動畫調整爲與遊戲速度一致;

[Improved] Waiting time after moving a creature in combat map to scale with gamespeed

移動生物後等待的時間調整爲與遊戲速度一致;

[Improved] Hero animation speed scaling with gamespeed in adventure map

英雄動畫速度與冒險地圖速度設定一致;

[Improved] Idle and die animation speeds to scale better with gamespeed

閒置與死亡動畫的速度與遊戲速度設定一致;

[Improved]Optimised GUI calls on adventure maps when updating the hero list

優化了更新英雄列表時的遊戲介面;

關卡設計 - Level Design

Academy 1: [Fixed] Creatures have no collision with gate`s towers after warfare unit hit`s them on combat map

學院1:軍備單位對生物造成攻擊後,生物無法與城門的箭塔發生碰撞;

Academy 3: [Fixed]The Water level rises back up if a Saved Game is Loaded after The Flood

學院3:在洪水後載入存檔會導致水位復歸原位;

Academy 4: [Fixed] Fahada does not retain her level and progress from Map 1, [Fixed] External dwelling ignores area of control

學院4:法哈達沒有繼承第一關的級別和進度,野外兵營沒有受到控制區域的影響;

Dungeon 1: [Fixed] No collision on the edge of the bridge in the underground layer, [Fixed] The "Shadowsteel Refinery" can never be built.

地牢1:在地下地圖裏,橋的邊緣沒有碰撞,沒法在城裏造Shadowsteel Refinery;

Dungeon 2: [Fixed] No collision on the edge of the cliff near Dungeon Fort in the underground layer

地牢2:在地下地圖裏,地牢要塞附近的懸崖沒有碰撞;

stronghold 1: [Fixed] Wrong portrait is used for Kanoni, [Fixed] Random, non-interactable stronghold hero standing around,[Fixed] Performing a save/load operation after demolishing the wizard statue will play the dam destruction sound effects, on am_stronghold_map1,[Fixed] Performing two save/load operations will misplace a quest marker and make another one persist after completing the Centaurs quest

據點1:Kanoni的肖像錯誤,ai英雄會四處閒逛,在毀掉法師雕塑後,進行存檔和讀檔會觸發大壩毀滅的音效,進行兩次存檔和讀檔會導致任務標記錯誤,並在完成半人馬任務後出現另一個錯誤;

Sylvan 1: [Fixed] One-eyed rock fort is not visible if the video settings - visual density is kept on low or medium

森林1:如果視頻設定裏,景物密度設爲低或是中,會導致獨眼石要塞不可見;

Final Map 2: [Fixed] Hero clips with the `Mass Grave` structure, [Fixed] Artifact can be seen to be levitating in the air near the castle `Barr Abhainn`,[Fixed] Nolwenn`s level and skills are not transferred over from the previous map

終章2:英雄會被Mass Grave建築夾住,城堡Barr Abhainn附近的神器浮在空中,諾爾溫的級別和技能沒有繼承上一關;

Necropolis 5: [Fixed] Mouse-over tooltip pop-up for "Well of Souls" spills out of the screen on certain points

亡靈5:鼠標放在Well of Souls上,顯示出的說明會超出屏幕;

The Story of Solmyr and the Efreet: [Fixed] Multiple artifacts appear to be levitating in the air throughout the map

索梅爾:地圖裏幾個神器會顯示浮在空中;

編輯器 - Editor

[Improved] Custom Campaigns

自訂戰役:

* New fix for hero transfer from one map to the next, which was broken when the hero`s properties were changed before, as the old fix had some sideeffects.

之前補丁的副作用,英雄傳達到下一關的資訊如果在之前有屬性變動導致的問題;

The downside of the new fix is that existing campaign heroes have to be manually patched: Open the affected heroes on all maps. In the properties uncheck "Save Progress". Click OK, open the properties and check "Save Progress" again. Save the maps and republish the Campaign.

某些需要手工更新的問題,想來現在還沒人搞戰役吧,至少天朝沒有,好煩不翻了;

[Fixed] "Close All Popups" spawns the screen in the middle of the map

關閉所有浮動提示選項顯示在地圖中央的問題;

[Fixed] Underground layer cannot be deleted from Map Properties

無法從地圖屬性中刪除地下圖層的問題;

[Fixed] Game crashes after completing a Combat Map launched using Play Map

在編輯器中用play map戰鬥完導致的崩潰問題;

[Fixed] Editor crashes on adjusting the Map Grid Controller Properties

調整地圖格子控制器屬性導致的編輯器崩潰;

[Fixed] "Hide or reveal object"-node will not clear the icon out of the Minimap.

隱藏或者顯示物件節點不再清除小地圖上的圖標;

魔法門之英雄無敵7 1.4升級檔更新內容介紹攻略