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使命召喚13v1。04版本更新一覽,1。04版本更新了些什麼

使命召喚13v1.04版本更新一覽 1.04版本更新了些什麼

使命召喚13v1.04版本更新一覽:

There was over 1,000 bug fixes in this title update across MP and Zombies this go around. Some were smaller, backend fixes and adjustments and some were larger well known issues that we received from you and your feedback, so thank you!

我們這次修復了本作多人及殭屍模式的超過1000個bug,有些是很小的後臺修復與調整,有些是玩家反饋的大的、廣爲人知的問題,在這裏也感謝玩家的反饋。




Multiplayer

多人模式:

Fixes for Medals

修復了一些獎牌問題

General fixes for Infected mode

修復了一些感染模式的問題

Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam

移除了奪旗模式賽後贏家展示時的旗子;另外調整了沒有擊殺回放的遊戲的會話狀態?

Map exploits (we know some of you are reporting one on Genesis; we’re working on it)

修復了一些地圖問題(我們知道玩家反饋了Genesis的問題,我們正在進行修復)

Removal of Taunts that weren't supposed to be unlocked

修復了可以使用原本沒有解鎖的贏家展示動作的問題

Localization formatting fixes

本地化內容的格式修復

Adjusted a challenge to correctly reference Propulsion rather than Rushdown

某一個挑戰原本是記錄Propulsion Trait技能的,實際卻是錯誤的記錄了Rushdown,現在已經被修復了

Fixed typos

修復了一些錯別字

Adjusted the challenge for killing players in the air just a tinnnny bit more lenient

把擊殺空中的敵人的挑戰要求稍微放寬了一點

EAK ADS fire fix

修復了EAK?開瞄射擊

Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress

修復了分屏遊戲時2P玩家無法獲得任務小隊經驗的問題

Added a sound for tripmine projectile

增加了一個詭雷發射的音效

Fix for Synaptic death going through the ground

修復了Synaptic專家死亡之後身體會穿過地面的問題

Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD

個人死鬥模式獲得前三名的玩家會記錄一次勝利,並且在結算時會顯示勝利

Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled

相比未選擇的分數獎勵,已選擇的三個分數獎勵會有更多的contract?

Adjusted points for score per bomb plant

調整了放置炸藥獲得的分數

Fixed accessory collision on the R.A.W.

修復了R.A.W.的配件衝突問題

Adjusted a Frontline spawn point on Riot due to intersection geometry

調整了Riot地圖衝鋒TDM的重生點

Fix for previews of Mission Team emblems when they were still locked

修復了任務小隊尚未解鎖時可以預覽圖標的問題

Adjusted gun camos

調整了一些武器迷彩

FFA score increase from 50 to 100

個人死斗的擊殺得分從50上升至100

Fixed the collision of the strap on the Karma from glitching through the other side of the gun

修復了Karma模型上的揹帶會穿過**的問題

DMR-1 – Epic- No longer supports the Variable Zoom Scope

DMR-1史詩不支援縮放瞄具了

Enlarged the collision shape on cosmetics to prevent clipping with various weapons

增大了武器裝飾物的碰撞體積以防止出現一些重疊的情況

Fix for one extra frame of latency that was appearing in the muzzle flashes

修復了槍口火焰會導致1幀延遲的問題

Fixed a bug where bots wouldn’t pick up crates in Drop Zone

修復了空投補給模式中機器人不會開啟箱子的問題

Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA

修復了個人死鬥中發射器會鎖定自己的連殺獎勵的問題

Fix for S&D crash

修復了搜尋與爆破遊戲崩潰的問題

Better win conditions that will prevent draws in Reinforce

新的獲勝機制會導致Reinforce模式中某些情況下不會有平局出現

Combat Burst duration tuning for CWL

Combat Burst技能(Trait,擊殺之後短時增加移動速度)爲了CWL電競調整了持續時間

CWL – adjustments to recipe for correct Payloud charge and score rates

CWL電競-調整了Payloud充能

Fixed one known issue with framerate on Xbox One and various performance improvements – if you’re still experience this, please let us know

修復了Xbox One平臺的一個已知的幀數問題,同時進行了諸多性能優化——如果你仍然有這個問題的話請向我們反饋

Added Infected mode

增加了感染模式

Adjustment to the Warden Killstreak on Breakout

調整了Breakout地圖的Warden連殺獎勵

Pick 10 points are now blue

Pick10的條現在是藍色的了

Added ability to see the chosen Rig and mini combat record of others players in a lobby

可以檢視房間中玩家不同的Rig的戰績記錄了




Zombies in Spaceland:

Fix for pap zappers having no ammo after you pick them back up off the standee

修復了升級武器會導致子彈消失的問題

Fix for pap zappers not having camo after putting back on the standee

修復了升級武器會導致迷彩消失的問題

Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie

修復了Brute在抓起殭屍摘下頭盔之後頭盔會不正常地重新出現的問題

Fix for zombies who "walk on air"

修復了殭屍浮空的問題

Fixes for certain cards with the Alien Fight

修復了外星人戰中關於某些卡片的問題

Front end camera transition fixes

介面視角過渡問題的修復

Fix for the croc mouth (sometimes it wouldn’t return to its original height)

修復了鱷魚陷阱有時候不會回到初始高度的額問題

Fix for seeing player outlines when they are playing emulated arcade games

修復了玩家在玩小遊戲時顯示身體輪廓的問題

Allow clowns to be part of the "kill marked" challenges

小丑可以是kill marked的任務之一了

Make sure the Brute zombie doesn't decide to grab/kill zombies who are marked for a challenge

保證Brute不會抓起、殺死殭屍也成爲了成就之一了

Fix for players being able to jump+sprint down the slide

修復了玩家可以在跳起後立刻滑鏟的問題

Add the soul key progression to the front end.

介面會顯示靈魂之匙的進度了

Fix for players being able to repair a window from too far away and avoid being attacked

修復了玩家可以從很遠的地方修窗戶導致不會被攻擊的問題

Fix for N31L's pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row

?

Fixed the occasional crawling zombie playing a standing death animation

修復了有時爬行殭屍的死亡動作是普通直立殭屍的的問題

Reducing emissive on camos

降低了迷彩的放射性

Give player a hit reward if melee’ing during Infinite Ammo

無限子彈期間近戰命中敵人會有額外的獎勵