幽浮2天选者之战技能修改教程,XCOM2技能怎么修改
保持以下格式(红色标记),总体修改法同以前一样;只有格式正确才能修改成功!
这是我改好的,放在 XCOM 2 War of the ChosenXCom2-WarOfTheChosenXComGameConfig里,可能需要重开档,或者用高级战事中心重新训练士兵
此为我修改后的版本,直接最高难度上吧
目前有一个bug(不知为什么到下士等级时无法选技能,不过可以直接购买技能,也没大碍---已解决:因为添加的技能与两条技能树处于同一级别,所以不能选技能,但可购买技能),我会继续测试,此文件仅供大家做个思路上的参考!
;************************************************************************************************************
;*** Ranger Class Data ***
;************************************************************************************************************
[Ranger X2SoldierClassTemplate]
bMultiplayerOnly=0
ClassPoints=4
IconImage="img:///UILibrary_s_ranger"
NumInForcedDeck=1
NumInDeck=4
KillAssistsPerKill=4
SquaddieLoadout="SquaddieRanger"
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")
AllowedArmors="soldier"
bAllowAWCAbilities=1
ExcludedAbilities="LightningReflexes" ; prevent conflict with Shadowstep
ExcludedAbilities="EverVigilant" ; prevent conflict with DeepCover
bHasClassMovie=true
bCanHaveBonds=true
UnfavoredClasses="Ranger"
BaseAbilityPointsPerPromotion=3
; squaddie
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)),
必须有(AbilityType= ----- (AbilityType=(AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown)), ----这是2个括号,一行只能有一个技能!
(AbilityType=(AbilityName="CoveringFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),
(AbilityType=(AbilityName="RunAndGun")),
(AbilityType=(AbilityName="Untouchable")),
(AbilityType=(AbilityName="BlastPadding", ApplyToWeaponSlot=eInvSlot_Unknown)),
(AbilityType=(AbilityName="Salvo", ApplyToWeaponSlot=eInvSlot_Unknown)),
(AbilityType=(AbilityName="HoloTargeting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),
(AbilityType=(AbilityName="SteadyHands")),
(AbilityType=(AbilityName="DeathFromAbove", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),
(AbilityType=(AbilityName="Phantom")),
(AbilityType=(AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), -------这里是3个括号
aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))
; corporal
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown)),
(AbilityType=(AbilityName="Stealth"))),
aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))
; sergeant
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)),
(AbilityType=(AbilityName="Implacable"))),
aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))
; lieutenant
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="InTheZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),
(AbilityType=(AbilityName="EverVigilant", ApplyToWeaponSlot=eInvSlot_Unknown))),
aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))
; captain
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)),
(AbilityType=(AbilityName="Sentinel", ApplyToWeaponSlot=eInvSlot_Unknown))),
aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))
; major
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),
(AbilityType=(AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))),
aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))
; colonel
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="BulletShred", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),
(AbilityType=(AbilityName="Sustain", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))),
aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))
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